StarHeroes Wiki
  • 👋Welcome to the StarHeroes Wiki!
  • ⚔️Lore
  • 🏗️Modular Design
  • 🕸️Decentralization
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  • 🎮Gameplay
    • AI Agents - Minions
    • Game Modes
    • StarPush
      • Additional info
    • Team Deathmatch
    • Weapon System
    • Maps
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    • S2 Gameplay Features
  • ⚙️Economy
    • 🚀Launchpool
    • 🪂Win-to-Airdrop
    • ⚖️Play-to-Burn
    • 🏆Leaderboard
      • Main Leaderboard
      • StarScore
    • 💰Currencies
    • 🦸Heroes
      • Levelling-up
    • ☄️Spaceships
      • Classes
    • ⛽Pilot Licences
    • ↗️Boosts
    • 📅Season Structure
    • Items
  • 🪙Tokenomics
    • Overview
    • $STAR Token
    • $STAR Staking
  • 📰Hero Duty Web App
  • ⏰NFT Map Shards
  • 🤝Partners
  • ℹ️FAQ
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  1. Economy

Pilot Licences

PreviousClassesNextBoosts

Last updated 6 months ago

To maintain the Leaderboard integrity and prevent players from endlessly farming StarScore, StarHeroes limits the daily amount of that contribute to the .

However, Players can increase this limit by buying Pilot Licences in the shop with .

Unlike traditional energy systems in mobile games, this system does not restrict gameplay but rather incentivizes players to engage more, with the option to pay for increasing the limit of Game Points which count towards the Main Leaderboard.

Leaderboard Impact

  • Using Licenses is essential for accumulating higher StarScore and therefore advancing in the Leaderboard rankings.

Understanding the intricate details of the in-game economy, including Hero mechanics, and Main Leaderboard dynamics enhances the player's strategic approach to the game.

⚙️
⛽
Game Points
Main Leaderboard
G-Bucks