# Spaceships

Spaceships are off-chain in-game assets. Currently, there are 28 ships categorized into 6 tiers. Players have the option to select from six distinct classes of spaceships: Shooter, Tank, Support, Engineer, Hitman and Tempest.&#x20;

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[Learn more](/economy/spaceships/classes.md) about how each of these Classes dictates the ships' statistics, as well as passive and active abilities, significantly altering their gameplay style.
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Players earn Merits and Credits after each match played in the Space Module. Both currencies are credited to the user's account and are not specific to any ship. The amount of Merits and Credits earned depends on various factors, including:

* Match outcome (win/lose)
* Player performance (damage dealt, KDA, strategy)
* Selected ship tier

Players have the option to purchase Credits using G-Bucks, while Merits must be earned through gameplay. The cost structure of the ship tree ensures that players typically accumulate excess Merits compared to Credits, motivating them to exchange G-Bucks for Credits to continue progressing.

Additionally, players can use Credits to purchase ship visuals, although the prices are intentionally set high to discourage rapid acquisition. G-Bucks are thus preferred for this purpose.

### Ship Tree

Players unlock ships by spending Credits, following the ship tree rule. Players begin with three space ships in the ship tree (shooter, tank and support) and progress upwards. Ships in higher tiers boast superior attributes, being faster and more durable, and also have enhanced visual aesthetics.

<figure><img src="/files/wuViDQG5YgHRxUURMyH8" alt=""><figcaption></figcaption></figure>

Each ship offers players the opportunity to advance in three distinct aspects:

1. **Combat Level**
2. **Visual Level**
3. **Items**

### **Eternal Level (formerly: Hangar Level)**

The Eternal level is determined by the cumulative Combat and Visual levels of all ships. To maximize the Eternal Level, which impacts StarScore, players need to unlock all ships and elevate their combat and visual levels.

<figure><img src="/files/Y1ceAUoEy8m3QrVEtRo1" alt=""><figcaption></figcaption></figure>

**Combat Level**

Combat Level serves as a nested progression system within each ship, featuring six distinct paths. Players utilize Credits and Merits to unlock gameplay functionalities and enhance ship stats by allocating points according to the following scheme. Each point invested increases the combat level by 1. With a total of 12 points available, the maximum combat level achievable is 13. Notably, there are six independent paths to explore.

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It's essential to highlight that all combat upgrades and ships can be unlocked by non-paying users, making **StarHeroes a non-pay-to-win (P2W) game**. Unlike P2W games where players can gain advantages over non-paying users by spending real-world currency to access powerful content, StarHeroes follows a different approach.
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**Visual Level**

Visual Level predominantly rewards players who make real-money purchases. It encompasses points allocated to ship visuals, including colourway, engine effect, and premium variant.

<figure><img src="/files/AYX7Hccn7ICXv353iJWk" alt="" width="339"><figcaption></figcaption></figure>

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