Classes
In the StarHeroes Game, a player has a variety of Spaceships to choose from. Divided into 5 classes that determine their stats, as well as passive and active abilities. Each enables a unique playstyle and specifications.
Shooter
Highly mobile and agile spacecraft, equipped with formidable firepower. Designed to fit the aggressive role of the team, allows the player to make incredible maneuvers aimed to score a high kill streak. Shooter makes for a perfect fit for players who like to go into the center of the action and are blessed with agile fingers trained in fps games. Shooters are available in 6 tiers.
Tank
A class designed to soak up incoming damage and control the battlefield from up close. Tanks are characterized by the highest passive health and reinforced armor making them able to withstand the worst onslaught. These behemoths are created for players who enjoy dominating the battlefield with mobile fortresses among the stars. Tanks are available in 6 tiers.
Support
The most tactical class out of all 3. Support ships are equipped with a variety of tools enabling the player to shape the battlefield. Whether it be by keeping their allied ships alive or enhancing their firepower, while still adding up to the damage. This class is made for those who like to pull the strings of events in a Machiavellian style.
Engineer
The Engineer's spaceship is equipped with two key abilities:
Auto Repairing [Passive Ability]: Passively restores HP but stops if the spaceship takes damage. It reactivates after avoiding damage for 1 second.
Turret Ability [Active Ability]: Deploys a turret that increases its damage over time. Only one turret can be active, and reactivating the ability destroys the existing turret. The cooldown is 30 seconds.
These abilities make the spaceship versatile, capable of self-repair and strategic turret deployment for both defense and offense.
Hitman
The Hitman's spaceship has a powerful offensive ability: execution.
Execution allows the Hitman to tag an enemy. If the tagged enemy's health drops below 30%, they will be destroyed upon being attacked. The tag lasts for 3 seconds. If the enemy is destroyed while the Execution is active, the ability's cooldown is reset. The cooldown for this ability is 10 seconds.
This ability makes the Hitman's spaceship highly effective at finishing off weakened enemies and maintaining pressure in combat.
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