# Weapon System

Explore the diverse array of weaponry at your disposal, with 10 distinct types offering unique tactical advantages. Each weapon boasts varying bullet speeds, introducing a strategic element to consider when aiming at opponents. Mastery of these nuances will be key to gaining the upper hand in battles.

* **MINIGUN**&#x20;

A foundational weapon armed with laser precision. Excellent for close to medium-range combat, and investing in upgrades elevates its effectiveness to a potent level.&#x20;

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* **CKM 2000**&#x20;

An agile rapid-fire rifle employing lasers with an abundance of bullets. Suited for swift engagements at close to medium range, packing a punch with its rapid-fire capability.&#x20;

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* **VAPOR CANNON**&#x20;

A swift laser rifle offering a slightly lower bullet count compared to the CKM 2000. A worthy alternative for those favouring rapid-fire mechanics. Thrives in short and medium-range combat scenarios.&#x20;

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* **FLAK CANNON**&#x20;

An intricate weapon demanding precision for mastery. Inflicts substantial damage across all ranges, employing alternating dual beams for an impactful assault.&#x20;

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* **PROTON CANON**&#x20;

A standout weapon in the StarHeroes arsenal, excelling at inflicting substantial damage irrespective of range. Unleashes powerful purple energy balls, a force to be reckoned with.&#x20;

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* **DISRUPTOR (formerly: GAUSS CANNON** )

A lethal sniper rifle demanding precision. Capable of taking down enemies swiftly with just a few accurate shots. Adaptable for short to medium-range engagements with deadly damage but a long reload time.

{% hint style="info" %}
Gauss Cannon has been replaced by a new weapon: Disruptor.
{% endhint %}

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* **SPREAD CANNON**&#x20;

A shotgun variant excelling within medium to close ranges. Highly effective in strategic ball control scenarios.

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* **ELECTRIC WAVE GUN**&#x20;

Emits electrically charged projectiles akin to the proton gun. Equally effective across all distances for a devastating impact. The Electric Wave Gun inflicts more damage on enemy shields than on HP.

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* **PULSE CANNON**

Comparatively slower than the minigun but offers enhanced precision. Tailored for short and medium-range engagements within the current lineup. The Pulse Cannon charges ammo by holding the left mouse button. It can charge up to 5 stacks. At 5 stacks, it deals maximum damage.

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* **LASER**&#x20;

A dual laser beam emitter ideal for short-range combat. Highly effective in manipulating anomalies and directing the star seed, the ultimate ball in the game.

<figure><img src="https://lh7-us.googleusercontent.com/EwGSZ7JT5cPxw29Y4FASPfQpT-MVB21Wr6u-USHjIn5fJTU4Veav6NJiMw7GRHAxFJXmgFueyHgy2bJupBELoJb_5NCojl2aUTSRNcn40H1SvujN0EMbm3SBq6McbqzedIVyym7G5mAtZh7z-4VK4io" alt=""><figcaption><p>Weapon System</p></figcaption></figure>
